Last year SimGrid and VCO partnered up to bring you the biggest endurance racing series on ACC, the World Cup! The series was hugely entertaining from beginning to end and even won a VCO Simmy Award as the best series of 2021.
Returning for a one round special in 2022, the SimGrid x VCO World Cup goes back to virtual South Africa for a 12H race at Kyalami. We've upped the ante this year too with a $10,000 prize pool for a single race!
49 teams will be on the grid, each comprising of 3-4 drivers sharing the car.
On Friday 16th December, all 49 teams will battle it out in three knock-out qualifying sessions, culminating in a Top 5 Super Pole!
On Saturday 17th December the teams will then line up on the grid at 12:00 CET for the Kyalami 12H to begin!
The majority of grid slots for the SimGrid x VCO World Cup have been filled through invitations to teams who have been successful in various competitions in ACC this year, as well as the World Cup last year. However, there are still two different ways that the last remaining slots can be filled:
Teams are not required to utilize both methods, but we do encourage is since it will maximize your chances of receiving a grid slot.
All teams that enter the series are required to pay the relevant entry fee. This entry fee is $150 USD per car. Entry Fee payment link will be provided in due course.
All teams that enter the series must agree to abide by the Sporting Code and Terms & Conditions.
The SimGrid x VCO World Cup qualifying features three knock-out qualifying sessions akin to Formula 1. All 49 teams will compete in Q1 with the top 20 proceeding into Q2. The top 10 in Q2 will proceed to Q3 and the results of Q3 will determine the final 5 who proceed to the Super Pole.
In the Super Pole, the 5 teams will take it in turns to head out on track and set their best lap time. P5 from Q3 will go first and P1 from Q3 will go last. Once each team has done their lap, each team then goes out on track again for a second, and final run. The teams will go in the same order and crucially the lap times from the first run will remain, so the pressure will mount as the teams try to better their lap times and take pole position for the SimGrid x VCO World Cup!
This race will have both live and post race stewarding.
Stewards will investigate collisions that are brought to their attention through the game logs, however teams can also use the protest forms made available in the discord channel called "#protests" to report rule violations and bring them to the attention of the stewards.
Teams are requested to please check the public incident sheet to see if the contact has been put forward for investigation, before they file a report. This will save time for both the team and the stewards.
Teams will also get the opportunity to appeal against a stewards ruling. Teams are limited to only 1 appeal in the race. Please note that appeals will only be reviewed post-race as appeals are viewed by an independent party not involved in the original decision.
Please note that the SimGrid Licence Points system documented in the Sporting Code, will be in use for the SimGrid x VCO World Cup.
Article 10.3-5 will not be used as this is a single event. Instead only Article 10.6 will be in enforced.
The SimGrid x VCO World Cup imposes the standard 65 minutes driver stint limit. The stint limit is reset upon exiting the pit lane, unless you are serving a DT/SG penalty. The game will automatically apply a Drive Through penalty if the stint limit is exceeded.
Maximum Driving Time:
The SimGrid x VCO World Cup has a prize pool of $10,000 USD.
$5,000 was allocated to Kyalami in December, and the remaining $5,000 to Paul Ricard in January.
The $5,000 for each race will be split between the top 20 teams at the end of the race.
Custom liveries made outside of the game are permitted in this event but please remember that they are not officially supported by the game's developers.
If your team will run with a custom livery, the livery must follow the requirements detailed in Article 2 of the Terms & Conditions.
The required logos can be found in this Custom Livery Assets folder. The folder is also accessible on Discord.
Any politically charged or potentially offensive material on a custom livery will result in the livery being rejected.