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The Dutch Racers Endurance Series

Hosted by Simracing Team Lowlands ACC on PlayStation Followers Only

 

1 Racing rules

RULES ARE MANDATORY AND THESE MUST BE ADHERED TO BY ALL DRIVERS !

2 Overtaking

A.It is generally the responsibility of the overtaking car to execute the overtaking maneuver safely.

B. Overly aggressive driving behavior will not be tolerated.

C. Any car that is "sufficiently alongside" must be given one car width of space on the track.

D. "Sufficiently alongside" will be judged with any part of the car next to another other car on the straights, during a turn the front axle of the rear car be aligned with the rear axle of the front car to justify the space. A turn is considered in its entirety as a turn, which includes entering the turn to exiting the turn. of the curve.

E. "Divebombing" is a risky maneuver that usually takes the leading cars overrun and will generally be considered aggressive. 

3 Movement in braking zone

A. BLOCKING a car within the braking zone is not allowed. When braking it must be in a straight line until the moment of turning. the turn.

4 Weaving and blocking

A. Weaving to break the slipstream is not allowed. More than two movements (i.e. moving across the track and returning to the previous line is two movements).

B. Blocking on straights is not allowed, drivers must choose a defensive line and stick to it.   

5 Returning to the track

A. If you have left the track and rejoin after an incident, it is it is your responsibility to rejoin the track safely and not to interfere with other riders' racing. other riders. This may mean that on lap 1 you must wait until all cars have passed before you can get back on the track. come out.

B. Causing an incident during a re-join may result in heavier penalties.

C. Penalties may be imposed for gaining an advantage that you created by the choice of returning to the track. 

6 Actions during an incident

A. If you have been involved in an incident and are unable to maintain control of the car, the driver must apply the brakes pedal and not attempt to steer or fight. This will make the movement of the car on the track more predictable for other drivers to react and avoid further incidents.

B. Drivers who have run off the track and retain control of their car retain control of their car may rejoin as long as this is done in a safe manner as described in 4.4.

C. If involved in an incident where you hit another car, drivers must make every effort to regain position. return. An incident report can still be completed for the contact but the penalty will not be as severe if the position is returned. 

7 DNF

A. If you DNF for any reason, return to the pits and stay there until the end of the race. This is to avoid the lag that sometimes can occur when drivers leave the server.

B. If you leave a race without a valid reason, you may be penalized by the stewards.

8 Yellow Flag

A. Yellow flags must be obeyed as on a real circuit.

B. No overtaking during yellow flag situations.

C. In yellow flag situations, the driver must always take into account that he must brake.

D. As soon as you see the incident you MUST reduce speed to create room for evasive action.

E. Drivers often do not want to lose time due to a yellow flag and will often try to continue driving at race pace. Any contact with other cars in these conditions will be subject to additional penalties.

F. Slowing down, hitchhiking before an incident will likely cost you less time than crashing and sustaining damage.

G. All images of overtaking under the yellow flag are considered an incident and may be reviewed by the stewards.

H. There may be times, especially at the start of the race, where evasive action must be taken or overtaking occurs under yellow flag. This may be judged on a case-by-case basis by the stewards. I. If you accidentally overtake under yellow, the position must be returned in a safe manner. 

9 Blue Flag

A. Blue flags are advisory only. When a faster car approaches the laggard, the laggard must move off the racing line on a straight line.

B. Blue flag riders may NOT defend their position on the track.

C. Intentionally holding back or defending against a faster car may result penalty points or even disqualification.

D. Drivers who are about to be overtaken in a blue flag situation blue flag situation must behave in a predictable manner without sudden movements or position changes.

E. When yielding the right of way, drivers MUST NOT cross the lane boundaries.

F. If you decide to yield, do so only by accelerating or by sliding early on a straight. DO NOT slow down in the middle of a turn.

G. Faster drivers must accept that they will lose time when overtaking of a slower car, this is the case for all drivers in the race.

H. A racer may unlap himself if he has a clearly higher speed speed. The overtaking action must comply with all other rules as described above described above.

10 Qualifying

A. Give everyone plenty of room in qualifying. Do not bully cars in qualifying.

B. During a warm up lap or cool down lap, drivers should make every effort to stay out of the way of drivers who are in their hotlap so as not to ruin their qualifying chances.

11 Fortmation lap

A. It is not permitted to mix and match during a formation lap. driving.

B. During the formation lap, cars must remain in the zones.

C. Keep in mind your starting position, drivers must keep that position maintain that position.

D. Repeated violations during the formation lap may result in penalties.

12 Pit entry & exit

A. Cars entering the pits must stay within the white lines.

B. During qualifying, when exiting the pits, drivers must pits, drivers must take into account the drivers who are in a hotlap, they will have to give way to the driver who is in a hotlap. At some circuits remember that you have to exit on the racing line and therefore plan your exit carefully. carefully that you do not get in anyone's way as a result.

C. During a race, each car leaving the pits is entitled to the width of its car in space. Drivers on the track must take this into account.

D. Cars exiting the pits must use all white markings and may not cross until the markings are gone. 

13 Pit stops

A. Prior to a race, the requirements for a pit stop/pit stops, these apply to all drivers.

B. You will not be allowed through the menu to your pit stop during a race due to damage, you should complete your lap completely and enter the pits. 

14 Finish of the race

A. After finishing your race, you must bring the car to a safe part of the track before returning to the pits.

B. Be mindful of other cars still racing, when interfering with cars which have not finished yet, the stewards may still give penalty points.

Registration

Simracing Team Lowlands

335 Followers · 24 Events

GT3 - The Dutch Racers Endurance Series 2,032
27 30

Event Communications

Keep up to date with all event related announcements and communications via Simracing Team Lowlands 's Discord Server.

Classes & Cars

  • AMR V8 Vantage
  • AMR Vantage V12 GT3
  • Audi R8 LMS
  • Audi R8 LMS Evo
  • Bentley Continental GT3 2015
  • Bentley Continental GT3 2018
  • BMW M4 GT3
  • BMW M6 GT3
  • Ferrari 488 GT3
  • Ferrari 488 GT3 Evo
  • Honda NSX GT3 Evo
  • Honda NSX GT3
  • Jaguar GT3
  • Lamborghini Gallardo R-EX
  • Lamborghini Huracan GT3
  • Lamborghini Huracan GT3 Evo
  • Lexus RC F GT3
  • McLaren 650s GT3
  • McLaren 720S GT3
  • Mercedes-AMG GT3
  • Mercedes-AMG GT3 2020
  • Nissan GTR Nismo GT3 2015
  • Nissan GTR Nismo GT3 2018
  • Porsche 991II GT3 R
  • Porsche 991 GT3

No-Show Rules

Max Allowed Penalties
8 Points
No Show Penalty
2 Points
Withdrawals Allowed
4
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