🍪 This site uses cookies to provide you with a great experience. By using SimGrid, you accept our use of cookies.

STL GT3 SPRINT CUP - BATTLE OF THE LOWLANDS
STL GT3 SPRINT CUP - BATTLE OF THE LOWLANDS
SPC - GT3 2,072
23 30

Event Communications

Keep up to date with all event related announcements and communications via Simracing Team Lowlands 's Discord Server.

Connect Discord for Event Communication

Connect Discord
Brought to you by
Get The Best GT3 iRacing Setups Right Here

Race your way to victory with our brand new pro GT3 setups for iRacing. Available for all popular GT3 series, including Simucube and IMSA, plus all GT3 special events. Win with Coach Dave now!

Brought to you by Coach Dave Academy
Learn More

STL GT3 SPRINT CUP - BATTLE OF THE LOWLANDS

Solo event that is completed with 6 Rounds.
ACC on Crossplay Followers Only
No Show Penalty
0 Points
Withdrawals Allowed
2
Max Allowed Penalties
10 Points

1 RACING RULES

RULES ARE MANDATORY AND THESE MUST BE ADHERED TO BY ALL DRIVERS !

2 OVERTAKING

A.It is generally the responsibility of the overtaking car to execute the overtaking maneuver safely.

B. Overly aggressive driving behavior will not be tolerated.

C. Any car that is "sufficiently alongside" must be given one car width of space on the track.

D. "Sufficiently alongside" will be judged with any part of the car next to another other car on the straights, during a turn the front axle of the rear car be aligned with the rear axle of the front car to justify the space. A turn is considered in its entirety as a turn, which includes entering the turn to exiting the turn. of the curve.

E. "Divebombing" is a risky maneuver that usually takes the leading cars overrun and will generally be considered aggressive. 

3 MOVEMENT IN BRAKING ZONE

A. BLOCKING a car within the braking zone is not allowed. When braking it must be in a straight line until the moment of turning. the turn.

4 WEAVING AND BLOCKING

A. Weaving to break the slipstream is not allowed. More than two movements (i.e. moving across the track and returning to the previous line is two movements).

B. Blocking on straights is not allowed, drivers must choose a defensive line and stick to it.

5 RETURNING TO THE TRACK

A. If you have left the track and rejoin after an incident, it is it is your responsibility to rejoin the track safely and not to interfere with other riders' racing. other riders. This may mean that on lap 1 you must wait until all cars have passed before you can get back on the track. come out.

B. Causing an incident during a re-join may result in heavier penalties.

C. Penalties may be imposed for gaining an advantage that you created by the choice of returning to the track.