1.
COMPETITION
Big Brain Racing Endurance League 2023 is an
Esports competition, based on Assetto Corsa Competizione (PC platform). Big
Brain Racing Community Racing League is organized by Big Brain Racing with the
support of our partners.
2.
REGISTRATION
Drivers who wish to enter shall do so though
SimGrid at the following address: Big Brain
Racing Endurance League 2023 | The SimGrid Registration will remain open
throughout the duration of the competition or until the sign-up is full.
3.
DRIVER ELIGIBILITY
A “Driver” is any person who has registered through
SimGrid during the registration time window. Drivers must meet the
following requirements in their entirety to be eligible to compete:
- Have access to all tracks that feature in the championship
(including DLC content)
- Have the sufficient track ratings for all tracks that feature in
the championship
- Agree with the Sporting Code;
- Agree with the Code of Conduct (see art. 8);
Drivers who do not meet these requirements will be
deemed ineligible and will be removed from the Big Brain Racing Endurance
League 2023 championship. Administration reserves the right to investigate
Driver information when eligibility is in question.
4.
PARTICIPATION
All the Drivers registered through SimGrid must
meet the following requirements:
- SOFTWARE REQUIREMENTS
- Own an original copy of Assetto Corsa Competizione on Steam
(PC version only);
- Own the Intercontinental GT Pack DLC of Assetto Corsa
Competizione;
- Own the 2020 GT World Challenge Pack DLC of Assetto Corsa
Competizione;
- Own the British GT Pack DLC of Assetto Corsa Competizione;
- Own the American Track Pack DLC of Assetto Corsa Competizione;
- Own a driver profile in-game with real Forename and Surname
(see below “Driver Names”);
- Own a Discord account with real Forename and Surname.
- Be a member of Big Brain Racing Discord
- HARDWARE REQUIREMENTS
- Gaming PC that meets the game minimum requirements;
- Internet connection with max ping of 150ms (Drivers can test their
ping here);
- Wheel and Pedals set.
DRIVER NAMES
- In-game Driver Names must be the real ones and must not contain any
of the following: nicknames, acronyms, obscene or suggestive language,
corporation, company, sponsor, product;
- Drivers who attempt to change their in-game names and last names
during the event may be disqualified from the competition.
5.
TEAM ELIGIBILITY
A “Team” is a group of drivers who are registered
as a team through SimGrid. All drivers on the team must meet the Driver
Eligibility criteria in section 3. Teams must meet the below requirements:
- Teams can consist of 2-4 drivers and drivers may be changed between
races.
- There will be a cut-off period for driver changes 24 hours prior to
the race start.
- Each driver in the team must not exceed the maximum driving time.
There is no minimum driving time.
6.
FORMAT OVERVIEW
The competition is arranged by the following:
- Dates and times: please refer to chapter 7
- Tracks: Barcelona, Monza, Bathurst, Paul Ricard, Indianapolis, Spa
Francorchamps, Kyalami, Imola & Silverstone
- Rules: no mandatory pit stop – Fixed pit window not set
- Cars allowed
- Driving assists:
- Traction Control: allowed
- ABS: allowed
- Stability Control: not allowed
- Ideal Line: not allowed
- Automatic Gearbox: not allowed
- Engine Start: no restrictions
- Wipers: no restrictions
- Lights: no restrictions
- Pit Limiter: no restrictions
- Car Setup: no restrictions
RACE DETAILS - RACE 1, 2, 4, 5, 7
& 8:
- Free Practice: 30 minutes
- Qualifying: 30 minutes
- Race: 360 minutes (6 hours)
- Stint Timer: 65 Min
- Maximum Driver Time: 210 Min (3:30 hours)
SCORES
Based on the order of arrival at the finish line of
every championship race, Teams will be assigned the following points for their
finishing position:
1st
place: 66 points
2nd place: 60 points
3rd place: 55 points
4th place: 51 points
5th place: 48 points
6th place: 45 points
7th place: 42 points
8th place: 39 points
9th place: 36 points
10th place: 33 points
11th
place: 30 points
12th
place: 28 points
13th
place: 26 points
14th
place: 24 points
15th
place: 22 points
16th
place: 20 points
17th
place: 18 points
18th
place: 16 points
19th
place: 14 points
20th
place: 12 points
21st
place: 10 points
22nd
place: 9 points
23rd
place: 8 points
24th
place: 7 points
25th
place: 6 points
26th
place: 5 points
27th
place: 4 points
28th
place: 3 points
29th
place: 2 points
30th
place: 1 point
Additional
5 bonus points will be awarded for fastest lap during the race.
RACE DETAILS - RACE 3 & 6:
- Free Practice: 30 minutes
- Qualifying: 30 minutes
- Race: 480 minutes (8 hours)
- Stint Timer: 65 Min
- Maximum Driver Time: 270 Min (4:30 hours)
SCORES
Based on the order of arrival at the finish line of
every championship race, Teams will be assigned the following points for their
finishing position:
1st
place: 66 points
2nd place: 60 points
3rd place: 55 points
4th place: 51 points
5th place: 48 points
6th place: 45 points
7th place: 42 points
8th place: 39 points
9th place: 36 points
10th place: 33 points
11th
place: 30 points
12th
place: 28 points
13th
place: 26 points
14th
place: 24 points
15th
place: 22 points
16th
place: 20 points
17th
place: 18 points
18th
place: 16 points
19th
place: 14 points
20th
place: 12 points
21st
place: 10 points
22nd
place: 9 points
23rd
place: 8 points
24th
place: 7 points
25th
place: 6 points
26th
place: 5 points
27th
place: 4 points
28th
place: 3 points
29th
place: 2 points
30th
place: 1 point
Additional
5 bonus points will be awarded for fastest lap during the race.
RACE DETAILS - RACE 9:
- Free Practice: 30 minutes
- Qualifying: 30 minutes
- Race: 720 minutes (12 hours)
- Stint Timer: 65 Min
- Maximum Driver Time: 390 Min (6:30 hours)
SCORES
Based on the order of arrival at the finish line of
every championship race, Teams will be assigned the following points for their
finishing position:
1st
place: 132 points
2nd place: 120 points
3rd place: 110 points
4th place: 102 points
5th place: 96 points
6th place: 90 points
7th place: 84 points
8th place: 78 points
9th place: 72 points
10th place: 66 points
11th
place: 60 points
12th
place: 56 points
13th
place: 52 points
14th
place: 48 points
15th
place: 44 points
16th
place: 40 points
17th
place: 36 points
18th
place: 32 points
19th
place: 28 points
20th
place: 24 points
21st
place: 20 points
22nd
place: 18 points
23rd
place: 16 points
24th
place: 14 points
25th
place: 12 points
26th
place: 10 points
27th
place: 8 points
28th
place: 6 points
29th
place: 4 points
30th
place: 2 point
Additional
5 bonus points will be awarded for fastest lap during the race.
7.
DATES AND TIMES
OFFICIAL CHAMPIONSHIP ROUNDS:
- Barcelona: March 11th, 2023
- Monza: April 15th, 2023
- Bathurst: May 13th, 2023
- Paul Ricard: June 10th, 2023
- Indianapolis: July 15th, 2023
- Spa Francorchamps: August 12th, 2023
- Kyalami: September 16th, 2023
- Imola: October 14th, 2023
- Silverstone: November 11th, 2023
The schedule of each race session will be published
on the official Discord and on SimGrid.
*(dates and times may be subject to changes)
8.
CODE OF CONDUCT
The respect of the Code of Conduct is a fundamental
aspect in every Esports competition. Every Driver who doesn’t respect the rules
of the Code of Conduct will be considered ineligible to participate in the Big
Brain Racing Endurance League 2023 championship and, if an evident breach of
the following rules of the Code of Conduct will happen during the event, the
organizers may remove the guilty Driver.
- All Drivers are expected to conduct themselves in a manner that
reflects positively on the organisers and shall not engage in conduct
considered harmful to the organisation, reputation or relationships of an
individual or of their partners;
All Drivers agree to avoid the following behaviours
online and offline:
- Hate speech or discriminatory behaviour: Drivers must not use
language that is deemed by the organisers to be obscene, vulgar,
insulting, threatening, abusive, libellous, defamatory or otherwise
offensive or objectionable, or promote or incite hatred or discriminatory
conduct, at any time, off or on broadcast. Drivers may not use this type
of language on any social media or during any public facing events such as
streaming;
- Harassment: any kind of harassment is strictly prohibited;
- Discriminatory language: any kind of discriminatory words, phrases
or gestures offending the dignity or integrity of a private person, a
group of people, a team, a brand, a sponsor, a country through
contemptuous or discriminatory words or actions on account of race, skin
colour, ethnic, national or social origin, gender, language, religion,
political opinion or any other opinion, financial status, birth or any
other status, sexual orientation or any other reason, are strictly
prohibited;
- Trolling: posting inflammatory, extraneous or off-topic messages in
an online community, such as a forum, chat room, blog, or any social
media, with the primary intent of provoking readers into an emotional
response or of otherwise disrupting normal on-topic discussion, is
strictly prohibited.
- Drivers must be respectful of the staff involved in the tournament
by the organizers, sponsors, and/or their partners at all times;
FRAUDULENT ACTIVITY
In any moment during the Competition, the organizer
has the right to exclude the Drivers in the event of:
- Hardware modification: any modification made to a piece of hardware
allowing it to function in a way which gives that driver an advantage;
- Software modification: any modification made to Assetto Corsa
Competizione and third parties’ software, allowing them to function in a
way which gives that driver an advantage;
- Exploiting game glitches: intentionally using any in-game bug to
seek an advantage;
- Impersonation (including playing under another driver’s Steam
account) – to be understood as playing under another driver’s account or
soliciting, inducing, encouraging or directing someone else to play under
another driver’s account;
- Collusion: any agreement among two (2) or more Drivers and/or other
persons to affect any competition or race and/or opposing drivers;
- Any other behaviour as determined to be cheating, gameplay,
gamesmanship or gaining an unfair advantage in any way by organisers.
Any conduct that is considered in violation of this
Code of Conduct is punishable at the sole discretion of the organisers and may
result in disqualification from the Big Brain Racing Endurance League 2023.
RACE DIRECTION AND SPORTING CODE
Please refer to the Sporting Code below for more
information regarding Race Control, driving standards and penalties.
9.
OFFICIAL COMMUNICATION
All Drivers must be connected to the official Discord server. The official Big Brain Racing
Discord server shall be considered as the main channel of communication between
the organizers, the Race Direction and the Drivers.
It’s mandatory for every Driver to join the
official Discord server with his/her real Forename and Surname in order to be
aware of official communication, participate in the Driver Briefing (mandatory)
and let the admins coordinate the different racing sessions and communication.
All the official results of the races and the
penalties will be published on the “details” channel on Discord.
10. CONTACTS
For any additional information please refer to the
following contacts:
- Email: [email protected]
- Discord server: https://discord.gg/2JcxmHjKWN
- Official website: https://www.bigbrainracing.co.uk
11. PRIZE
POOL
TBA
SPORTING
CODE
1. General Rules & Driver Conduct
- Drivers must use their full name in the game in order to
participate in the competition.
- To participate in the competition, the maximum allowed ping is
150.
- Drivers with higher ping or a spiky connection may be asked to
leave the server or may be removed from it by the event administrator or
Race Director.
- All drivers are expected to be ready to run at the designated time
for official sessions.
- Drivers are expected to have familiarity with the regulations of
the championship, as well as the specific and relevant features and rules
of the game platform used.
- Drivers are expected to have read and understood the General
Regulation
- Only the race admins will decide whether a session should be
delayed or restarted.
- It is not allowed to push the vehicle of another competitor to
assist him/her – in case he/she has run out of fuel or experienced a
mechanical breakdown etc..
- Bump drafting is also prohibited. The drivers shall provide ‘racing
room’ to each other.
- Unsportsmanlike conduct is subject to penalties. Any driver
attempting to wreck or intentionally ram another competitor may be banned
from the session or even from the Big Brain Racing Endurance League 2023
championship.
- Event administrators, Stewards and the Race Director will oversight
the sessions. Administrators can report any misconduct to be reviewed by
Stewards and the Race Director, and may lead to penalties or removal from
the session and/or formal rebuke or ban.
2. Qualifying/Hotlap Sessions
- Drivers must achieve their fastest lap without exploiting external
factors. It is forbidden to gain an advantage by exploiting other players
on the track, such as bump drafting or driving too close to opponents in
front.
If a driver does so, he/she may receive a warning or even a penalty for
the race session, which may include removal of the best lap time set or
the obligation to start at the back of the grid. Slipstreaming may be
allowed only if the aforementioned factors are not violated.
- Lap invalidation resulting from off-tracks are entirely handled by
the game.
- It is strictly forbidden to stop on-track to teleport back to the
garage. Teleporting to the garage may only be allowed from the pit lane.
Any transgression will be penalized by the Stewards, and repeated
offenders may receive a formal rebuke or may be banned from the
event.
- Drivers on the outlap must let other drivers on their fast lap past
by moving out of their way. The in-game blue flag system assists drivers
in that. Ignoring the blue flag and holding up another driver on their
fast lap are conducts that may be penalized by the Stewards.
- Exiting the pitlane must be done by exercising caution in order not
to disrupt the timed lap of other drivers. It is strictly prohibited to
cross the white line / veer and jump onto the ideal line; any violation
may result in severe penalty from the Stewards.
- Approaching a driver on his/her fast lap and overtaking is
forbidden. The driver behind must make sure that there is ample space in
front before starting the timed lap while predicting potential pace
differences, so that he/she does not disrupt the qualifying lap of the car
in front. Drivers who disturb another driver on a fast lap from behind may
be penalized by the Stewards and repeated offenders may receive a rebuke
or ban from the event.
3. Race Start
- Formation lap and race start procedures are handled by the in-game
system. Test sessions will provide opportunities for participants to
practise and become familiar with the system. The game may hand out
automatic Drive Through penalties for jumping the start or being out of position
during the pre-green flag phase. Automatic penalties may be left in place
or cleared at the discretion of the Stewards and the Race Director.
- Tire and brake warming (accelerating and slowing abruptly or
weaving) is prohibited in the pitlane and during the double-file phase of
the formation lap. Tire and brake warming is permitted during the
single-file phase of the formation lap. Drivers not adhering to this rule
may be penalized by the Stewards during or after the session.
- During the formation lap, opponent cars are ghosted (collisions are
disabled). Collisions are re-enabled at the Green Flag, or when any car
coupling is disengaged after the Green Flag.
4. Track Limits
- Track limits are determined by the game itself, utilizing the
in-game warning and penalty system for infractions. More on this can be
found in the Assetto Corsa Competizione
drivers’ manual.
- Pit entry/exit lanes are considered part of the racing surface for
the cars on track, unless admins decide otherwise for certain track
layouts. Drivers using the pits have to stay within pit entry/exit lane
lines with all four wheels and are not allowed to cross over. Riding on
the line will be acceptable and any penalty decision will be at the
discretion of the stewards.
- Going off track with all four wheels due to a mistake is considered
part of racing. Repeated leaving the track at the same corner(s) may be deemed
as gaining an advantage and a penalty may be given either by the in-game
penalty system or the Stewards.
- Gaining a position or gaining an advantage against a competitor or
gaining track position (gaining time) by leaving the track in any way is
against the rules, regardless of any in-game penalty that may be handed
out, and the Stewards may apply penalties because of that, unless the
driver gives back the position immediately or slows down to compensate
within the same lap.
- For clarity, the white line is deemed as track limits for all
stewarding decisions, regardless of if the in-game penalty system
identifies this as an off-track.
5. Flag Rules
- Yellow flags are enforced and drivers must respect the “No passing
when under yellow” rule. Drivers must be cautious and prepare for slowing
down to avoid any incident ahead.
- If the drivers ignore yellow flags, it is within the Stewards
discretion to apply or not a penalty.
- Blue flags: they are advisory only, slow/lapped drivers do not have
to pull aside, they can stay on their line.
- A blue-flagged driver is not allowed to defend his track position
against the lapping car and he/she should stay on his/her line.
Intentionally holding up or defending against a lapping car may
determinate the application of a penalty or even the disqualification of
the driver by the live Stewards. Drivers about to be lapped have to behave
in a predictable way without sudden changes of direction or track
position.
- Lapped drivers are allowed to unlap themselves as long as they can
pull away after passing the driver that has a lap advantage.
- Black/Orange (meatball) flags might be shown when a player has
excessive damage. Not responding to the warning and staying out on track
may result in Disqualification by the game or the Stewards.
6. On Track Behaviour
- The driver in front has the right to choose any line at any section
of the track. The driver in front loses this right when an overtaking
driver brings their front wheel to line up with the other driver’s head.
At this point drivers are in a “side-by-side” position, and they both have
to give each other at least 1 car’s width room.
- Defending is allowed and accepted as a reaction by the driver in
front. It is not allowed to defend if there is any overlap between cars.
Note that following a racing line into a corner is not considered defence
(unless cars are deemed side-by-side).
- Both the passing driver and the driver in front are responsible for
fair racing during the pass. It is the passing driver’s responsibility to
choose a safe timing for the pass.
- Pass attempts at a turn is what causes most accidents. The
preferred racing line through most corners is usually very narrow and
sometimes it will be impossible for two cars to share tight corners
side-by-side at full speed. For each corner, the right to the preferred
racing line is decided at the turn-in point. A driver attempting to pass
at corner entry has to be in a side-by-side position at the turn-in point
to have a right to enter the corner side-by-side. If not, this driver must
back off and give way to the driver up front.
- Dive-bombing should be avoided and is subject to a penalty. If the
attempting driver was out of control and caused contact, or time loss to
another driver, the penalties applied may be harsher than normal.
- Brake checking, unnecessary slowing through a corner, punting,
bump-passing, cutting-off or chopping, whether there is contact or not,
are not permitted and will be subject to penalty.
- Blocking is not allowed and subject to a penalty.
- Weaving to break a draft is considered blocking.
- Out-of-control or spinning drivers should lock their brakes to make
it easier for other drivers to predict their movements. After a spin, the
driver must keep the brakes pressed to make sure the car does not roll
forward or back in order to not create an unpredictable situation for cars
passing by.
- Drivers who go off track limits, if they can keep their cars under
control, should slow down or wait for traffic to clear and re-join in a
safe manner.
- Flashing of lights are permitted to alert the driver ahead you are
about to pass or driver ahead will give way to help the pass. It cannot be
more than 3 repeat flashes.
7. Incident Reviews & Penalties
- Official Race sessions will be reviewed by race Stewards live in
conjunction with the Race Director.
- Reviews will be conducted by a minimum of two Stewards and the Race
Director. Warning/penalty decisions will be issued by the Race
Director.
- Live Race Director or Steward(s) will have authority to assign
in-session penalties.
- Penalty criteria is as follows:
– Unavoidable contact or action: Racing incident, no penalty.
– Avoidable contact or action: Warning, TP (Post-Race Time Penalty), DT
(Drive Thru Penalty), SG (Stop and Go Penalty – 0 to 60 seconds in
length), DQ (Disqualification from results)
– Unsportsmanlike conduct or any other misdemeanor: Warning,
Disqualification or Ban from the event/championship determined by the
Administrators and the Race Director.
- Serving penalties: In-session penalties (DT or SG) must be served during
the course of the race with the exception of penalties handed out during
the final lap.
- Receiving a DT or SG penalty in the final lap will add an
appropriate time penalty to the driver’s final result, depending on
severity of the penalty (80 to 180 seconds).
- Post-race time penalties (TP) may be handed out during the race
session if deemed necessary by the Stewards in conjunction with the Race
Director.
- Race Control will post warnings or other messages via the chat
message window during the race
- Other penalties given by live stewards and the game itself will be
displayed as RCTRL messages at bottom or right-hand side of your screen
(DT, SG, TP) once assigned.
- If a driver makes an avoidable contact and causes another driver to
spin, lose positions or sustain heavy damage, the offending driver can
expect a DT as a minimum.
- Repeat offenders will receive SG penalties with gradual
severity.
- Stewards will exercise reasonable judgement at all times and
particularly when reviewing light contacts, taps, bumps.
- The Stewards will note and review all incidents happened during
each session. During a race, priority will be given to incidents involving
cars in the first 10 positions, however all incidents noted will be
reviewed either during or after each race. Any incident brought to the
attention of the Stewards using an incident report submitted via the
post-race Protest system will be reviewed as soon as possible, but after
the Stewards have completed their review of incidents noted during a race.
Incidents not filed via the Protest system may not be reviewed by the
Stewards.
- Incidents where insufficient time or evidence prevents an
in-session penalty to be handed out will be dealt with and communicated
after the race. Post-session penalties may be post-race time penalties,
disqualification from the race results or even ban from the
event/championship.
- The final results may be issued only after the Stewards have
reviewed all incidents and applied the corresponding penalties. The final
results will include any post-race penalty applied by Race Direction.
8. Protest
- Participants may be allowed to file protests up to 48 hours after
the race session is concluded. A ticket on the Big Brain Racing Discord
server can be opened by the driver, and in that time the driver may submit
their protests in the following format:
Car #
Opponent car(s) #:
Lap #:
Turn #:
Short description of the incident: ………………
- A message will be posted by an Administrator confirming the start
time of the Protest window (the time that the race ended). Protests not
sent in this timeframe will not be accepted and examined. Protests sent
with the wrong format or incomplete may be discarded by the Stewards
without viewing their content.
- Participants misusing the Protests channel by needless chatting,
flaming and calling out other drivers will be penalised or even
disqualified from the event.
9. Additional Rules on the Server
- In-game CHAT window must be enabled for all official event sessions
in the game’s UI settings. The organizers will not accept any complaints
about missed messages if sent using this chat.
- No in-game text chatting is permitted during Qualifying and Race.
Players not complying to this rule may be warned or penalized during or
after the session. Repeated offenders may receive a penalty affecting his
or her race result or standings in the series or even a ban from the
championship.