Positive Perception β GT4 Season 6 Rules & Procedures
2026 Championship β Assetto Corsa Competizione
Welcome to Positive Perception GT4 Season 6!
This is a 5-round championship visiting a mix of classic and modern circuits, using the GT4 cars from Assetto Corsa Competizione. This season features a combination of Sprint/Feature formats and 45-minute Enduros, all controlled with Pitskill.io custom BoP to ensure close, competitive, and fair racing.
Whether you're returning or brand new to PosPer, this series is designed to be accessible, friendly β and still full of awesome racing.
π
Season Calendar
Round 1 β Donington Park
π 15 January 2026
Format: Sprint + Feature
Round 2 β Indianapolis
π 22 January 2026
Format: 45-minute Enduro
Round 3 β Kyalami
π 5 February 2026
Format: Sprint + Feature
Round 4 β Paul Ricard
π 19 February 2026
Format: 45-minute Enduro
Round 5 β Valencia
π 5 March 2026
Format: Sprint + Feature
Weather settings and in-game conditions will be shared before each event.
π Session Format
Sprint/Feature Rounds
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Qualifying: One session β sets the grid for both races
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Race 1 (Sprint): 20 minutes
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Race 2 (Feature): 30 minutes
Enduro Rounds
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Qualifying: One session
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Race: 45 minutes
Server Timing
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19:00 β Server opens
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19:25 β Driversβ briefing (Discord)
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19:35 β Qualifying
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20:00 β Race 1
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20:25 β Race 2 (Sprint/Feature rounds only)
π Car & Entry Rules
Eligible Cars
Only GT4 class cars from ACC are permitted.
Car Changes
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One car change per season allowed
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50-point penalty applied to championship tally
- Change must be submitted 1 hour before event start
Attendance & Sign-Outs
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Sign out on SimGrid at least 1 hour before the race
- Max two sign-outs per season
- Reserves may join up to 30 minutes before Qualifying
π Driver Categories
Season 6 uses two classes:
PRO/SIL Combined
For experienced or consistently competitive drivers.
AM
For developing drivers or those preferring a more relaxed pace.
Unsure where to sign up? Admins will advise based on past PosPer results and race history.
π§ Race Etiquette & Driving Standards
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If contact gives you an advantage, give the place back immediately.
- Maximum caution expected in Lap 1, especially the opening corners.
- Respect drivers of all classes.
- Keep racing clean and predictable.
- Aggressive, dive-bombing, or deliberate contact will not be tolerated.
βοΈ Balance of Performance (BoP)
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Custom Pitskill.io BoP will be applied by the admin team.
- Final BoP settings confirmed before Round 1.
π Stewarding & Protests
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A single steward manages all stewarding duties.
- Protests must be submitted within 24 hours using the official Discord form.
- Protests must include:
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Incorrect or incomplete submissions may be dismissed.
Possible Penalties
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Warning
- Race licence points
- Time penalties
- Position drop
- Championship points deductions
- Disqualification
- Race or season bans
- Permanent ban from Positive Perception
Licence Points System
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2 points for clear-fault incidents
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1 point + placed behind the other driver if no redress
- Max 6 points carried between seasons
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2 points removed after two clean rounds
Steward decisions are final.
π΅ Blue Flags
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Slower cars must hold a predictable line
- Faster cars must pass safely
- Must be respected within one lap
β½ Racing Rules
Qualifying
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Single qualifying session
- No overtaking on out-laps
- Space must be left between cars
- Hot-lap cars have priority
- βNo-lapβ challenges (starting from the back intentionally) are not permitted
Pit Stops
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No mandatory pit stops this season
- Repair pits open at all times
- If you enter the pits at any point, pit entry and exit lines must be followed in all sessions
- Speed limits must always be obeyed
In-Game Chat
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No chat during Qualifying or Races
- Chat reopens once all cars finish
Weather & Servers
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Weather announced pre-event
- Practice server mirrors race settings
- Entry list locks at the start of Qualifying
π¨ Custom Liveries
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Custom liveries encouraged
- Upload via Awesome Sim Racing (ASR) under βPositive Perception GT4 Season 6β
- No offensive designs permitted
- PosPer can create custom liveries at discounted rates for competitors
Drivers must join before qualifying to avoid livery stutter for others.
π Points System
Points in both Overall and Class:
1st β 30
2nd β 26
3rd β 24
4th β 22
5th β 20
6th β 19
7th β 18
β¦
25th β 1
Best 4 of 5 rounds count toward the final championship.
Tiebreakers
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Best single result
- Qualifying average
π Additional Notes
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5-minute break between Qualifying and Race 1
- Mid-session joins that cause lag may draw penalties
- Drivers should prioritise stable internet connections
- Positivity encouraged β toxicity is not tolerated
Positive Perception
Race hard. Race fair. Have fun.