Race rules:
- At DSRT, every on-track incident is reviewed to maintain fair and respectful competition. Incidents are classified and penalized based on their severity and impact.
- This is only a small less detailed version of the full rulebook that can be found in our discord.
Qualifying:
- We're not using the private qualifying option, this means everyone is on track at the same time.
- When on an outlap, any faster traffic approaching shall be given way to
- In case of an invalidation during a flying lap, you shall proceed as if you are on an outlap
- When on a flying lap, try to let slower traffic know you are on a flying lap by using your flashers
- It is the responsibility of the faster driver on a hotlap to have a gap ahead to complete their flying lap, despite possible slower traffic on track
Overtaking / Defending:
- The overtaking driver is responsible for ensuring a clean pass.
- Once alongside, leave at least a carβs width of space for your opponent.
- Dive bombs and late, desperate moves are penalized.
- When defending, you may move once to protect your line β weaving or moving in the braking zone is forbidden.
- If you make contact or push someone off, give the position back voluntarily.
Flags:
- Green flag:
Track is clear, start or resume racing.
- Yellow flag:
There is an incident up ahead. Reduce your speed to avoid the possibility to crash.
Overtaking under yellow is not allowed and will be penalized.
- Blue flag:
A car that receives a blue flag is not allowed to block or defend the car behind. However it is not mandatory to reduce speed and let the guy behind past
- White flag:
Final lap or slow vehicle ahead.
- Checkered flag:
Race over β drive safely to finish. Do not crash into each other after the finish, this will be penalized.
There should be mutual respect and predictability β no one is exempt from clean racing standards.
Game applied penalties:
Penalties applied by the game are not to be removed by the admins.
incident ruling:
Each incident is categorized as minor, moderate, or major depending on the level of danger, intent, and consequence.
Stewards assess every case individually, taking into account context and driver behavior.
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Type A β Minor:
Small mistakes with limited or no impact on others.
Examples: light contact, unintentional off-track with no gain.
Typical penalties: warning, racing incident or time penalty ( 5-10 sec)
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Type B β Moderate:
Clear driving errors that significantly affect another driver.
Examples: dive bombs, contact causing another car to spin.
Typical penalties: time penalty (10 - 30 sec)
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Type C β Major:
Reckless or intentional actions that cause heavy damage or endanger others.
Examples: retaliation, brake checks, or unsafe rejoins leading to collisions.
Typical penalties: stop-and-go penalties, disqualification, league removal or in extreme cases a ban.
Stewards may increase or reduce penalties according to the specific situation and are free to combine penalties when multiple violations occur.
Incident Reports:
- After the race your have 1 hour cool-down period before you can report someone. The report should be made within a period of 24 hours after the race. To report someone β use the form (Link in Discord)
- Include all required details, stewards judge each report individually.
- If a steward is involved in an incident, they cannot judge that incident and another non attending steward will make the decision.