Racing Rules & Etiquette
Race Start Procedure
1. If multiclass, a gap of approximately 10 seconds between classes shall be given at the start of the formation lap
2. Drivers are to hold a steady pace and not accelerate until green flag. Early starts will be considered jump starts.
Overtaking
- To claim position in a corner, you must have substantial overlap before turn-in.
- The outside driver must be given space through the entire corner.
- The inside driver must also be given space through the corner.
- Unsafe dive-bombing (barge passing) is not allowed.
- If the leading driver makes a significant mistake, a trailing driver may attempt a pass with caution.
- On straights, the leading driver may make one defensive move and one return move unless the trailing car has overlap.
- The leading driver may take any line through a corner unless an opponent has overlap.
Lapping
- Blue flags indicate a faster car is lapping you; allow them to pass safely.
- Lapping drivers must overtake carefully and not force lapped cars off track.
- Lapped drivers should not defend and should move aside when safe.
Contact
- Contact may happen, but avoidable incidents must be acknowledged.
- If you cause an incident, give the position back if possible.
- If you cause a crash and suffer most, you cannot claim compensation.
- Expect different braking zones and drive to avoid collisions.
- The following driver must avoid rear-ending the car ahead.
- Brake-checking or unnecessary slowing is strictly forbidden.
After an Incident
- Rejoining drivers must not interfere with on-track traffic.
- On-track drivers have priority over rejoining cars.
- You only regain right of way once at racing speed.
- Use mirrors and in-game tools to check for traffic before rejoining.
- If stopped on track, hold brakes and do not move.
- If safe, rejoin after traffic has passed
- Severely damaged and uncontrollable cars should tow to the pits.
- Damaged cars have no right of way while recovering.
- Stewards' decisions are final. Please refrain from contacting Admins or Stewards to dispute rulings.
General Penalty Guidelines
• Incidents identified via stewards review or reported by drivers via protest can result in Level 1–3 Racing License penalties in addition to time penalties applied.
• Disciplinary actions range from warnings to disqualification.
• Repeated warnings can lead to penalties.
Racing License Penalty Levels
• Level 1 (1 point):
o Poorly executed overtake forcing evasive action.
o Weaving when another car is within 2 car lengths.
o Failing to slow adequately for an incident ahead.
• Level 2 (2 points):
o Blocking in reaction to an overtaking/slipstream attempt.
o Causing contact by moving in a braking area.
• Level 3 (3 points):
o Reckless overtaking.
o Avoidable collision.
o Unsafe rejoining.
o Defending against lapping cars.
o Brake checking.
o Crashing due to driving with heavy damage.
o Staying stationary in a dangerous location without returning to pits.
• Every 6 license points:
o Driver receives a qualifying ban at their next event.
o Incurs 10 championship penalty points, deducted from season total.
Qualifying Bans
• At 6+ license points, the driver must skip qualifying (stay in pit lane).
• Setting a lap and starting on the grid = disqualification.
• Starting from the pit lane = penalty served.
• Serving a qualifying ban removes 6 license points.