Here is some additionnal detail regarding the qualification. The 20 minutes window is splitted between the Hypercars and the LMGT3s. The first 10 minutes is for the LMGT3, the last 10 minutes for the Hypercars. If a LMGT3 driver starts a lap before the the end of the first 10 minutes window, he is allowed to complete his lap. Hypercars entering the track for their qualification should be aware that a car on a valid lap could be approaching turn 1. Hypercars can stack up in the pit lane near the pit exit, but cannot block the exit in case any LMGT3 drivers needed to pit. If you have any question regarding this. Please ask for clarification on discord.
Voici quelques dĂ©tails supplĂ©mentaires concernant la qualification. La sĂ©ance de 20 minutes est divisĂ©e entre les Hypercars et les LMGT3. Les 10 premiĂšres minutes sont rĂ©servĂ©es aux LMGT3, et les 10 derniĂšres aux Hypercars. Si un pilote LMGT3 commence un tour avant la fin de la premiĂšre fenĂȘtre de 10 minutes, il a le droit de complĂ©ter son tour. Les Hypercars qui entrent en piste pour leur qualification doivent ĂȘtre conscientes quâune voiture sur un tour valide peut ĂȘtre en approche du virage 1. Les Hypercars peuvent sâaligner Ă la sortie des puits, mais ne doivent pas bloquer la sortie, au cas oĂč un pilote de LMGT3 aurait besoin de sortir. Si vous avez des questions Ă ce sujet, nâhĂ©sitez pas Ă demander des clarifications sur Discord.
We will be using the FIA LE MANS point system for this championship
Nous utiliserons le systĂšme de pointage FIA LE MANS pour le championnat.
Fastest lap bonus : 1 point
Last edit : 4/28/2025
1. Respect class battles Faster class drivers: donât interfere in slower class fights. Let them race. Time your pass so it doesnât affect their battle.Slower class cars should not defend against faster class cars. Youâre not in the same race â focus on your own class battle.
2. Blue flags â jump off track Blue flags mean a faster class is approaching â not that you must leave the racing line. In multi-class racing, blue flags have different meanings depending on the situation. If a car from your own class is lapping you, you must let them pass safely and without blocking, as they are racing for position ahead. If a faster class car (e.g., Hypercar, LMP2) is approaching, you do not need to jump off line â just hold a predictable line and let the faster car find a safe way to pass. In both cases, be aware of your surroundings, avoid sudden moves, and prioritize safety.
3. No divebombs Overtakes must be done cleanly and with enough room.
4. Be predictable Sudden moves or erratic driving are dangerous in multi-class. Whether you're passing or being passed, stay consistent and communicate with your driving.
5. Patience pays off The race is long. Donât take unnecessary risks in traffic. Sometimes waiting one more corner is safer â and faster â than forcing a risky pass.
6. If you make contact, wait If you cause someone to spin or crash, show sportsmanship: slow down, wait, and give the position back if appropriate
7. High beams Flash You can use the flash to signal your position, not to distract.
8. No Zig Zag Defenders are allowed one defensive trajectory change. The move back to the racing line doesn't count.
9. Be Gentlemans & Race clean
Google Drive version [EN & FR]
We want to race more and do less stewarding and we want you to try stuff and race out there while not being scared of penalties. Only reported incidents via the Simgrid platform will be penalized. Please note that this basic penalty system is subject to change during the championship. We will start with this and adapt.
Minor Infractions (5-second penalty) These are typically unintentional and have limited impact on others.
Minor blocking or weaving ( Defender is allowed one defensive move while defending )
Avoidable contact that doesnât result in a spin or loss of multiple positions
Moderate Infractions (10-second penalty) Incidents that affect another driver or show a lack of judgment.
Causing a spin or significant loss of position
Unsafe rejoin with mild impact on others, no contact
Forcing another car off track
Ignoring blue flags or impeding a faster class during a pass
Gaining an advantage through contact and not giving the place back (Bump to pass)
Serious Infractions (30-second penalty) Incidents that are reckless, dangerous, or show disregard for others.
Divebomb or late lunge with large impact on the race of others
Unsafe rejoin with large impact on others (ie : causing heavy damage, other car need to go off track etc.)
Repeated blocking or weaving, Brake checks , Dangerous behaviour.
Contact with another car for not applying the brakes when losing control of your car
Ignoring multiple blue flags and affecting a battle in another class (for exemple an. LMGT3 defending against an Hypercar⊠yes we have seen this)
Unsafe driving during safety car, formation lap or in the pits
Severe / Intentional Misconduct (Disqualification or Ban)
Intentional wrecking or retaliation
Toxic behavior (voice/text) during or after the race
Repeated serious infractions across events
Verbal abuse or hate speech
Cheating, glitch exploitation, or clear rule manipulation
â± Penalty Application
Penalties will be reviewed and applied post-race by the admins. Any time penalties will be added to the final race result. In case a time penalty doesnât sufficiently address the impact (e.g., ruining someoneâs race entirely), the amin team might update the penalty system for the following race.
đš Incident Reports
Drivers have 48 hours after the race to submit incidents via Simgrid. Make sure you provide all the info needed for the admins to analyze the incident. For example recording of exterior & interior of both cars with HUD so we can see driver inputs , top view etc. Incomplete report won't be processed.